# Microsoft Developer Studio Project File - Name="GameLib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=GameLib - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "GameLib.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GameLib.mak" CFG="GameLib - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GameLib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "GameLib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

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CPP=cl.exe
RSC=rc.exe

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LIB32=link.exe -lib
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!ELSEIF  "$(CFG)" == "GameLib - Win32 Debug"

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# Begin Target

# Name "GameLib - Win32 Release"
# Name "GameLib - Win32 Debug"
# Begin Group "Source Files"

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SOURCE=.\Application.cpp
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SOURCE=.\File.cpp
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SOURCE=D:\mssdk7\include\d3dcaps.h
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SOURCE=.\Sound.cpp

!IF  "$(CFG)" == "GameLib - Win32 Release"

!ELSEIF  "$(CFG)" == "GameLib - Win32 Debug"

# ADD CPP /Yu

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# End Source File
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SOURCE=.\Sound.h
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SOURCE=.\SoundLayer.cpp

!IF  "$(CFG)" == "GameLib - Win32 Release"

!ELSEIF  "$(CFG)" == "GameLib - Win32 Debug"

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# End Source File
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SOURCE=.\SoundLayer.h
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SOURCE=.\wavread.cpp
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SOURCE=.\Mouse.cpp
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SOURCE=.\Mouse.h
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